<?xml version="1.0" encoding="UTF-8"?>

<CWeaponAnimationsSets>
  <WeaponAnimationsSets>
    <Item key="Ballistic">
      <Fallback>Default</Fallback>
      <WeaponAnimations>

      </WeaponAnimations>
    </Item>
    <Item key="Default">
      <Fallback />
      <WeaponAnimations>
        <Item key="WEAPON_MEGAPHONE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@ap_pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured>weapon@w_pi_stungun_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapon@w_pi_stungun@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Franklin">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
    <Item key="Gang">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
    <Item key="Michael">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
    <Item key="MP_F_Freemode">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
    <Item key="Trevor">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
	<Item key="Hillbilly">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
	<Item key="Gang1H">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPerson">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_MEGAPHONE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash></FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPersonAiming">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_MEGAPHONE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
        </Item>
      </WeaponAnimations>
    </Item>
	<Item key="FirstPersonRNG">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_MEGAPHONE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
        </Item>
       </WeaponAnimations>
    </Item>
	<Item key="FirstPersonScope">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
	<Item key="FirstPersonMichael">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_p_m_zero</FPSStrafeClipSetHash>
      <WeaponAnimations>
      </WeaponAnimations>
    </Item>
	<Item key="FirstPersonMichaelAiming">
      <Fallback>FirstPersonAiming</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonMichaelRNG">
      <Fallback>FirstPersonRNG</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonMichaelScope">
      <Fallback>FirstPersonScope</Fallback>
	  <WeaponAnimations />
    </Item>
	<Item key="FirstPersonFranklin">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_p_m_one</FPSStrafeClipSetHash>
      <WeaponAnimations>
	  </WeaponAnimations>
    </Item>
	<Item key="FirstPersonFranklinAiming">
      <Fallback>FirstPersonAiming</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonFranklinRNG">
      <Fallback>FirstPersonRNG</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonFranklinScope">
      <Fallback>FirstPersonScope</Fallback>
	  <WeaponAnimations />
    </Item>
	<Item key="FirstPersonTrevor">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_p_m_two</FPSStrafeClipSetHash>
      <WeaponAnimations>
	  </WeaponAnimations>
    </Item>
	<Item key="FirstPersonTrevorAiming">
      <Fallback>FirstPersonAiming</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonTrevorRNG">
      <Fallback>FirstPersonRNG</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonTrevorScope">
      <Fallback>FirstPersonScope</Fallback>
	  <WeaponAnimations />
    </Item>
	<Item key="FirstPersonMPFemale">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_mp_female</FPSStrafeClipSetHash>
      <WeaponAnimations />
    </Item>
    <Item key="Fat">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_MEGAPHONE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="SuperFat">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_MEGAPHONE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Female">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
	  </WeaponAnimations>
	</Item>
    <Item key="GangFemale">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
	  </WeaponAnimations>
	</Item>
  </WeaponAnimationsSets>
</CWeaponAnimationsSets>
